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Optimizing UI Layouts

Rogue Wave Studios was an Indie development studio focused on releasing its first unnamed title.

Built out of a scrappy team of developers, the team was scheduled to release a first-person horror game focused on exploration.

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Unfortunately, the studio was not able to continue and the title remains unreleased.

Role

UI/UX Designer

Tools

Figma

Team

2 Game Designers

UX / UI Designer (me) / Director

2 Developers

1 3D Artist

Responsibilities: 

  • Translate game designs into UI screens including: Player Inventory, Discoverable, Quick Select Wheel, Health, and Weapon Choices. 

  • Support for multiple platforms, mainly PC and Console.

  • Ensuring design choices were accessible

Solution

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Starting with sketches, we redesigned all log-in screens by including:

  1. ​Fun animations

  2. Explanation of benefits of logging in

  3. Update UI that included elements of MSA log-in to connect brands

Pause Screen.png
Loading Screen.png
Location Discovery.png
Weapon Wheel.png
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