Optimizing UI Layouts
Rogue Wave Studios was an Indie development studio focused on releasing its first unnamed title.
Built out of a scrappy team of developers, the team was scheduled to release a first-person horror game focused on exploration.
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Unfortunately, the studio was not able to continue and the title remains unreleased.
Role
UI/UX Designer
Tools
Figma
Team
2 Game Designers
UX / UI Designer (me) / Director
2 Developers
1 3D Artist
Responsibilities:
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Translate game designs into UI screens including: Player Inventory, Discoverable, Quick Select Wheel, Health, and Weapon Choices.
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Support for multiple platforms, mainly PC and Console.
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Ensuring design choices were accessible
Solution
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Starting with sketches, we redesigned all log-in screens by including:
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​Fun animations
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Explanation of benefits of logging in
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Update UI that included elements of MSA log-in to connect brands