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Gamer. Potter. Binge watcher.

I'm a data driven Product Designer that focuses on creating engaging experiences for users through usability studies, UX strategy, and pixel-perfect UI Design. 

My background is in engineering and analytics, which is why I'm focused on making decisions based on what data tells me. I found myself interested in games because of how people interact with these products. No one needs a game, we want them because the interaction is enjoyable. That also makes the work harder for the designer, a challenge I welcome and enjoy. 

Currently, I'm pursuing my Masters of Fine Arts in Interactive and Game Design from Savannah College of Art and Design. 

Tools of Choice

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Figma (and Figjam)

Uses: 

- Prototyping

- Wireframing

- Component Creation

- Collaboration

- Whiteboarding

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Miro

Uses: 

-  Whiteboarding

- Collaboration

- Note Taking

- User Flow Mapping

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Photoshop

Uses: 

- Photo Editing

- Asset Creation

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Azure DevOps

Uses: 

- Task Management

Want to know more about my design process?

See my super-secret Figma File where I break down how I initially created my portfolio. 

Writings

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Education

2023 - Present

MFA in Interactive Design and Game Development
Savannah College or Art & Design

Concentration in Game Development, my classes focused on

  • Game Design,

  • Lucid Methodology,

  • Human-Computer Interaction

  • Design Communications, and more. 

2023

Certificate in UX/UI for Gaming
ELVTR

Developed a comprehensive digital portfolio based on an existing game. For my cohort, I redesigned the onboarding for Animal Crossing: New Horizons. This included:

  • player profiles,

  • Storyboarding,

  • flow charts 

  • wireframes, and

  • UI mockups 

2015-2018

BS in Civil and Environmental Engineering.
University of New Orleans

Focus on Civil and Engineering and related concepts, including 

  • Project Management

  • Statistical Analysis

  • Data Analytics


My Pottery!

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