Gamer. Potter. Binge watcher.
I'm a data driven Product Designer that focuses on creating engaging experiences for users through usability studies, UX strategy, and pixel-perfect UI Design.
My background is in engineering and analytics, which is why I'm focused on making decisions based on what data tells me. I found myself interested in games because of how people interact with these products. No one needs a game, we want them because the interaction is enjoyable. That also makes the work harder for the designer, a challenge I welcome and enjoy.
Currently, I'm pursuing my Masters of Fine Arts in Interactive and Game Design from Savannah College of Art and Design.
Tools of Choice
Figma (and Figjam)
Uses:
- Prototyping
- Wireframing
- Component Creation
- Collaboration
- Whiteboarding
Miro
Uses:
- Whiteboarding
- Collaboration
- Note Taking
- User Flow Mapping
Photoshop
Uses:
- Photo Editing
- Asset Creation
Azure DevOps
Uses:
- Task Management
Want to know more about my design process?
See my super-secret Figma File where I break down how I initially created my portfolio.
Writings
Education
2023 - Present
MFA in Interactive Design and Game Development
Savannah College or Art & Design
Concentration in Game Development, my classes focused on
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Game Design,
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Lucid Methodology,
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Human-Computer Interaction
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Design Communications, and more.
2023
Certificate in UX/UI for Gaming
ELVTR
Developed a comprehensive digital portfolio based on an existing game. For my cohort, I redesigned the onboarding for Animal Crossing: New Horizons. This included:
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player profiles,
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Storyboarding,
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flow charts
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wireframes, and
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UI mockups
2015-2018
BS in Civil and Environmental Engineering.
University of New Orleans
Focus on Civil and Engineering and related concepts, including
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Project Management
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Statistical Analysis
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Data Analytics